I design tools that help people get things done.

Since 2018, I've been turning complex business processes into simple digital tools that serve thousands of users in retail, aviation, and healthcare.

See my work
Let's go!
Product Design
Mobile Apps
UX Research
Wireframes
Prototypes
Workshop Facilitation
UX Design
User Journeys
Web Design
OOUX
Product Design
Mobile Apps
UX Research
Wireframes
Prototypes
Workshop Facilitation
UX Design
User Journeys
Web Design
OOUX
Product Design
Mobile Apps
UX Research
Wireframes
Prototypes
Workshop Facilitation
UX Design
User Journeys
Web Design
OOUX

Work

DATA MATCHING TOOL

Streamlining a time-intensive process to increase revenue.

Lead Designer & Researcher
Entertainment
Enterprise
Desktop

Problem: A laborious process for matching usage records from digital service providers to a music catalog resulted in late claims and revenue loss.​

What I Did:
Interviewed claims analysts, mapped their workflows, and designed a tool that speeds up the routine matching process and frees up time for more in-depth claims assessments.

A screen showing the digital produce conditioning guide with the production for a week.

Impact:

1.85M+
Songs in Current Catalog
0.5%
Market Share Increase
$500K
Royalties Increase (annually)
Case study coming soon

Impact

-12%
Produce Shrink (avg)
-15%
Total Adjustments (est)
$1.6M
$ in Shrink Reduction
View the case study
TASK MANAGER APP

Turning guesswork into a data-driven workflow.

Lead Designer & Researcher
Retail
Enterprise
Android

Problem: Inconsistent data left associates second-guessing produce conditioning forecasts, leading to empty shelves or rotting vegetables.

What I Did:
Shadowed produce clerks, mapped their workflows, and built a tool that captures real-world adjustments with just a few taps.

A screen showing the digital produce conditioning guide with the production for a week.

Impact:

+2300
# of Stores Used In
-12%
Produce Shrink (avg)
$1.6M
Shrink Reduction in $
View the case study

Impact

-12%
Produce Shrink (avg)
-15%
Total Adjustments (est)
$1.6M
$ in Shrink Reduction
View the case study
A screen showing the digital produce conditioning guide with the production for a week.
DC/STORE LOGISTICS APP

Transforming visual pallet checks into scannable insights.

Lead Designer & Researcher
Retail
Enterprise
Android

Problem: Pallet verification required visual inspections and forced associates to use their personal phones to document delivery issues.

What I Did:
Visited warehouses and stores, mapped the logistics process, and created in-app reporting with image capture and barcode scanning.

Impact:

+3000
Daily Users
4.2M
Pallets Scanned
$1.9M
Misdeliveries in $
Case study coming soon
A screenshot of a filled out Report Pallet Issue form before it has been submitted.
A screenshot of a filled out Report Pallet Issue form before it has been submitted.

Impact

-2.8%
Approved Claims
3,921
Misdelivered Pallets
$1.9M
Misdeliveries Identifed
Case study coming soon
ANALYTIC CONFIG UI

Melding aging apps into a single modern UI.

Lead Designer
Aviation
Enterprise
Desktop

Problem: Analysts were frustrated with juggling 3 legacy systems that used aging architecture to monitor aviation engine performance.

What I Did:
Combined features from three platforms into a single, modern, unified interface that provided a sandbox for safe testing.

Impact: One modernized platform that supports new robust, data architecture.

Strict NDA Protection

I can’t share this project's details publicly, but I can discuss my role on a call.

Book a call
A screenshot showing a partial screenshot of the Analytic Config UI dashboard
A screenshot showing a partial screenshot of the Analytic Config UI dashboard

Strict NDA Protection

I can’t share the details of this project publicly, but I can discuss my role in more detail on a call.

Book a call

About

Portrait

TL;DR:

  • I lead the product's design from the first question asked to a shipped solution.
  • I learn by watching people actually work, not by making assumptions in conference rooms.
  • I build tools that work for people with jobs to do.
  • I measure success in time saved and problems solved.

As a designer...

I’ve been told I’m unmanageable, but in a good way. I lead products from first user problem to a scaled solution, handling research, design, development partnerships, and launch without waiting for someone to tell me where to start.

I was drawn to product design because I think we humans have a knack for over-complicating things, especially when it comes to technology. I like making things simple, not by dumbing them down, but by trusting users and then getting out of their way. I believe the best tools are the ones people barely notice. They just work when they need to.

While I aim to build products that are delightful, I care more about their usefulness. I'll take,"this will save so much time" over "that's cool" any day of the week.

I'm probably not a good fit if you need
Pixel-perfect interfaces for consumer apps
Someone who waits for detailed requirements
A designer who stays in Figma all day
Aesthetics over functionality
Someone who says "delight" unironically
Tools I Love Using
Figma
Sketch
Mural
Notion
Claude AI

Who I am

01

Self-directed by default

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I don’t need supervision to lead a project from research to rollout. I work independently, take responsibility, and keep things moving.

02

Comfortable in ambiguity

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I'm used to figuring things out in messy, undefined spaces. Give me a vague problem, and I'll map the path forward.

03

Easy to work with, hard to slow down

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I’m easy to work with, quick to communicate, and low on ego. I bring clarity to the process, not chaos.

What I do

01

Focused on practical impact

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If it doesn't save time or solve problems, I'm not interested in building it.

02

Grounded in real-world observation

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I learn by watching people actually work, even if that means hanging out in produce coolers at 5 AM.

03

Prototyping with purpose

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I aim for rapid prototypes over perfect mockups, so can I test with users early and often.

What I don't do

01

Prioritize 'delightful' over 'useful'

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I’m not chasing the latest design trends on Dribbble. If it doesn’t help someone do their job better, it’s just decoration.

02

Spend months on concepts that never ship

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I don’t stare at screen creating designs based on second-hand knowledge. I go to where the work is being done and put myself in the shoes of the people there.

03

Design for acceptance criteria

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I translate user needs into feature strategies that drive the product roadmap instead of waiting to be told what to design.